Serious gaming technology

For the rehabilitation of CP children, a single game cannot achieve all therapeutic objectives. Therefore, this project will construct a series of simple games, each focusing on specific aspects of the therapy (i.e., balance, cognitive stimulation, etc).

These exergames (i.e., exercise games) will motivate the children to perform the required exercises in a playful, stimulating and rich context, trying to improve therapy adherence and compliance. User action will be captured from cameras (e.g. a 3D camera) and a avatar skeleton will be computed from the collected data. This skeleton is bound to the animated character or avatar who will allow the playing child to interact with the game environment.

From a technological perspective, this game will differ from many others in the sense that (1) a powerful middle layer will be developed that allows to connect various (combinations of) input devices (e.g. 3D camera and gyroscopes); (2) the games are fully scalable with respect to visual richness (cf. CVI), with respect to cognitive load and with respect to exercise difficulty level; (3) game configuration will be specified by a physiotherapist and downloaded from the ICT4Rehab central database; (4) game results will be uploaded to the ICT4Rehab database and will be used in the clinical data mining.

Games will be developed using XNA, C++, C#. All models and graphical elements in games will be created to make enjoyment and fun, both of which play a crucial role in effective rehabilitation for children. Design tools like 3D Studio Max and Blender enable us to create modern good-looking 3D games and visualizations. Important (clinical) data captured during the game play will be collected through the web service and stored in a database according to today clinical and biomechanical standards.